Cyborg Art Collective

Artistic Statement

The Cyborg Art Collective strives for art that provides a bridge between science, philosophy and the general culture. We focus on commonly used digital technologies to research subjects of; technology's influence on perceptions, the automation of creativity, and autonomy of the digital system. Our main inspirations that influence the projects we undertake are philosophers like: Petran Kockelkoren, Lev Manovich and Peter-Paul Verbeek.Their literature provides a rich source of information about the interaction between human beings and technology that shapes the thematics of our artworks. In this train of thought we aim, through art, to propose questions about technology's actorship and with it, its control over-, and influence on-, our understanding of the world.

The Cyborg Art Collective implements this by playing between the medium of the digital domain and the physical reality. Creating art through a process of decision making that is formed along lines of rules and conventions present in the digital devices and their virtual representations. Furthermore we provide the audience with specific ways of interacting with the artworks with the aim to blur the lines between the control of the user and the program. Throughout these projects The Cyborg Art Collective's goal is to not only make artworks about the subject matter. The resulting artworks are a means to generate knowledge and provide insights in these fields of study. In symbiosis with digital systems we function like cyborgs, in that we simultaneously work with the technology, and let the technology guide us in our work. Through this symbiotic relationship we seek to reveal the possibilities and the limits of the systemic logic found in all these digital devices.

The Cyborg Art Collective beliefs when thinking about subjects of our perceptions, ethics and actorship, there is not a hard line between the technology and its user. We state that it is an interlinked system that works between both entities, meaning that the average user of today's digital devices is a cyborg. With these concepts the Cyborg Art Collective sees the possibility to create an art practise that generates valuable knowledge and insights about our everyday life.

Who are we

The Cyborg Art Collective is a multidisciplinary group with dynamic cooperative characteristics. Meaning we do not operate from a fixed location, and the members of the Cyborg Art Collective working on a particular project can vary. In every project the main focus is on philosophical and scientific questions about conventional technologies and everyday life. We see art as an important facet of society that can be viewed as a system mediating between different discourses, field of study and the general culture. We've exhibited artworks like The Ultimate Exhibition, Pixels for Sale and the TUE Usb Kit at the Dutch Design Week in Eindhoven, Tec Art during Art Rotterdam, and Toronto Digifest. During these kinds of exhibitions, we aim to provide our audience with the possibility to actively interact with our artworks to generate insights and new knowledge through experience. And through this process our goal is to place artworks, and with them ideas, concept and beliefs, in between different discourses as mediators.

Contact information

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Our cyborgs

Critic/Artist - Charles M. Alan
Artist/Spokesperson - Mark C. H. Schobben
Hacker/System designer - FileCorruption aka F_Co


pixel perfect

pixel perfect

pixel perfect is a series of four works that are made through a process of translation between physical and virtual. starting out with the virtual representation of four works from the Rijksmuseum, the images are the top art pieces according to the ranking on the website. the images were then translated by a program coded by the cyborg art collective to measure the pixel statistics. the resulting dataset where percentages of colors used ordered in two dimensions, ranging from darkest to lightest and through the color spectrum (r g b).after generalizing the data into a set amount of groups, the information was translated to four works that were constructed along the line of the conventions of certain art styles combined with conventions in other practises.

De vierkante man, SK-A-50022
De Vierkante Man, SK-A-50022 is based on the work De Vierkante Man form karel apel. this work from the pixel perfect series is constructed within conventions of geometric abstract painting and rasterized data visualization. firstly it was painted in a grid that is based on the amount of the specific color. Then it was photographed, photoshopt and printed to make the squares exactly represent the data.

Zelfportret, SK-A-3262
The work Zelfportret, SK-A-3262 is based on Zelfportret form Vincent van Gogh. It was constructed by translating the data to Ral color that are used for painting. After converting this information the data translated to the conventions of a readymade.

Schutters van wijk II onder leiding van kapitein Frans Banninck Cocq, bekend als de "Nachtwacht", SK-C-5
The work Schutters van Wijk II onder leiding van kapitein Frans Banninck Cocq, bekend als de "Nachtwacht", SK-C-5 is based on the Nachtwacht from Rembrandt van rijn. It was made by firstly translating the data into a bar diagram that displayed the color, amount, and value of the color code. After this it was modified to fit in with the conventions of a minimalist sculpture.

Het melkmeisje, SK-A-2344
The work Het Melkmeisje, SK-A-2344 is a video work based on the work Het Melkmeisje from Vermeer. It was made by firstly translating the data of the color amount to time codes that in total would make a video of 30 seconds. conforming the work to the average time of a commercial. for the presentation the placement of the work was done with a flat screen TV mounted in the space conforming it to video art.

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