Cyborg Art Collective

Artistic Statement

The Cyborg Art Collective strives for art that provides a bridge between science, philosophy and the general culture. We focus on commonly used digital technologies to research subjects of; technology's influence on perceptions, the automation of creativity, and autonomy of the digital system. Our main inspirations that influence the projects we undertake are philosophers like: Petran Kockelkoren, Lev Manovich and Peter-Paul Verbeek.Their literature provides a rich source of information about the interaction between human beings and technology that shapes the thematics of our artworks. In this train of thought we aim, through art, to propose questions about technology's actorship and with it, its control over-, and influence on-, our understanding of the world.

The Cyborg Art Collective implements this by playing between the medium of the digital domain and the physical reality. Creating art through a process of decision making that is formed along lines of rules and conventions present in the digital devices and their virtual representations. Furthermore we provide the audience with specific ways of interacting with the artworks with the aim to blur the lines between the control of the user and the program. Throughout these projects The Cyborg Art Collective's goal is to not only make artworks about the subject matter. The resulting artworks are a means to generate knowledge and provide insights in these fields of study. In symbiosis with digital systems we function like cyborgs, in that we simultaneously work with the technology, and let the technology guide us in our work. Through this symbiotic relationship we seek to reveal the possibilities and the limits of the systemic logic found in all these digital devices.

The Cyborg Art Collective beliefs when thinking about subjects of our perceptions, ethics and actorship, there is not a hard line between the technology and its user. We state that it is an interlinked system that works between both entities, meaning that the average user of today's digital devices is a cyborg. With these concepts the Cyborg Art Collective sees the possibility to create an art practise that generates valuable knowledge and insights about our everyday life.

Who are we

The Cyborg Art Collective is a multidisciplinary group with dynamic cooperative characteristics. Meaning we do not operate from a fixed location, and the members of the Cyborg Art Collective working on a particular project can vary. In every project the main focus is on philosophical and scientific questions about conventional technologies and everyday life. We see art as an important facet of society that can be viewed as a system mediating between different discourses, field of study and the general culture. We've exhibited artworks like The Ultimate Exhibition, Pixels for Sale and the TUE Usb Kit at the Dutch Design Week in Eindhoven, Tec Art during Art Rotterdam, and Toronto Digifest. During these kinds of exhibitions, we aim to provide our audience with the possibility to actively interact with our artworks to generate insights and new knowledge through experience. And through this process our goal is to place artworks, and with them ideas, concept and beliefs, in between different discourses as mediators.

Contact information

For projects, exhibitions and assignments:
MSchobben@cyarco.com

For questions, comments and advice:
CmAlan@cyarco.com

For anything else:
CyArCo@cyarco.com

Follow on Facebook: Facebook.com/CyborgArtCollective

Our cyborgs

Critic/Artist - Charles M. Alan
Artist/Spokesperson - Mark C. H. Schobben
Hacker/System designer - FileCorruption aka F_Co



Events

Pixels for Sale

Pixels for Sale

In this project there are two components, one is an online platform intended for the exhibition of artworks. The other is the physical structure of a painted QR code as a point of access to the digital domain. The online component of Pixel for Sale is centered around the creation of a system of monetary value over virtual data. By forming a model in which we calculate monetary value over pixel statistics we get a certain price per pixel. This calculation is based on an average measure over values determined by ten artists that participated in the first version of this virtual exhibition. These artist in question gave the amount that they felt exhibiting an artwork in the virtual space was worth. The resulting price of a pixel is then determined by dividing the total amount received, over the total amount of pixels the artworks occupy. Resulting in 0,0003258 euro per pixel, which is approximately 3,26 per 100 square pixels.
The sum needed to participate can shift over time through, the actions of new participants, expenses for promotion, and costs made to exhibit Pixels for Sale. One interesting example of this is a subtle shift through the rounding of numbers. When the euro value of the amount of pixels turns out to be a number with two digits after the decimal point, it'll be rounded up to make a sum that has only two digits after the decimal point. This will slightly raise the total amount, causing a higher value per pixel. This could ultimately lead to prices going up to a point that it starts to exclude people from becoming part of the virtual space. For artist who want to exhibit work in this space the only measure that judgest if someone can participate is the cost of the application to Pixels for Sale.
Artist wanting to submit their work ultimately have to conform to the translation imposed on their works of art according to the parameters of this digital museum. The rules of the computer game used are needed to dictate how an artwork should be rendered to fit in the digital space. In a sense this forms a microcosm that is underpinned by a model that govern the rules of the space. Moving every artwork into a framework of pixel values and corresponding monetary sums.
Presented in the physical space is a QR code to provide a means to access the virtual space. This part of Pixels for Sale can be seen as another subtle divide shaped along technological lines. The way to enter the virtual space is only accessible to those who can read this code. More simply put it requires the use of a smartphone or tablet computer to visit the space when in an exhibition. It will put some people at a disadvantage, and others in favorable positions, because of the access to the resource of these technologies. Some may have these devices, some may have unlimited data for their internet connection, others may use prepaid cards, or only have a connection by using a local WiFi. Because of this, access to the virtual space is not equal. Making the opportunity to enter the virtual space divided along lines of the device, which can also be seen as influenced by income, and by means of ownership of technology's.

Price per pixel is 0,0003258 euro
This is 3,26 per 100 square pixels

Submit your work of art at: SaveTheCyborg@cyarco.com

provide us with:
-The title of the work of art
-Your website
-And your name

Presenting artworks from

Stefan Bandalac: -stefanbandalac.com
Janneke Donker: -jannekedonker.com
Lars Giesen
Iris Janssen: -irisjanssen.com
Koen Moonen: -kmoonen91@gmail.com
Rosalie van Oorschot: -rosalievanoorschot.com
Pablo Pulgar: -saatchiart.com/pablopulgar
Jorick de Quaasten: -jorickdequaasten.nl
Sophie Vermeulen: -sophievermeulen.nl
Kyrr Vliegen: -kyrrvliegen.nl


Exhibited at
VITA TUA, VITA MEA

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