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cyarcos_game_of_life

the Cyborg Art Collective's game of life

interactive installation(in progress), 2020(date of completion)

lost_ctrl

Lost CTRL

Workshop, 2019

one_must_imagion_the_user_happy

One Must Imagion the User Happy

Web poetry, 2020 (original version 2018)

le_cadavre_exquis_1sec_movies

le Cadavre Exquis, 1sec movies

video art, 2021

pixel_perfect

Pixel Perfect

Painting, Sculpture, Readymade, Video, 2015

portrayed_exe

Portrayed.exe

Computer generated art, 2018

signal_orange_and_the_color_blind

Signal Orange & the Color Blind

band, 2020

glitch_swap

Glitch Swap

generative art game, 2020

le_cadavre_exquis_ii

Signal Orange & the Color Blind - le Cadavre Exquis, volume II

album, 2022

okay_im_outta_here_maximum_warp

Okay, im outta here, maximum warp

2 second movie, 2019

the_cyborg_matrix

the Cyborg Matrix

online exhibition space, 2019

block_mee

Block Mee

web art, 2023

deoxyribonucleic_acid_movies

Deoxyribonucleic Acid Movies

Computer generated movies, 2020

where_is_waldo_PHP

Where is Waldo PHP

web art/net art, 2021

co_lab_sound_space

co.lab 3D SOUND SPACE

online exhibition/sound installation, 2020

pixels_for_sale

Pixels for Sale

Virtual exhibition & Painting, 2017

noch_immer_nicht_wahr

Noch Immer, Nicht Wahr

Site-specific installation, 2014

the_ultimate_exhibition

The Ultimate Exhibition

Interactive installation, 2016

project_key_code

Project Key Code

Performative installation, 2018

dancing_particles

Dancing particles

Installation, 2014

le_cadavre_exquis

Signal Orange & the Color Blind - le Cadavre Exquis, volume I

album, 2021



CyArCo CV & Portfolio

Critic/Artist: Charles M. Alan
Artist/Spokesperson: Mark C. H. Schobben
Project manager/Artist: Iris van Gils

cyarco@cyarco.com on facebook @ on instagram @


Introduction

Charles m Alan  Iris van Gils  Mark c h Schobben



The Cyborg Art Collective is a multidisciplinary group that does not operate from a fixed location, and its members working on a particular project can vary. The main focus in every project are about philosophical and scientific questions surrounding conventional technologies and everyday life. The Cyborg Art Collective sees art as an important facet of society which can be viewed as a system mediating between different discourses, fields of study and the general culture. Artworks like The Ultimate Exhibition, Pixels for Sale and Project Key Code have been exhibited at events like the Dutch Design Week in Eindhoven, Vita Tua Vita Mea in Venice during the art biennials, and conferences like Toronto Digifest.

During these kinds of events the Cyborg Art Collective aims to provide the audience with the possibility to actively interact with the artworks to generate insights and new knowledge through experience. And through this process the goal is to mediate between different discourses, and with this, disseminate ideas, concepts and beliefs held by these different fields of study.

I rather have a PDF to read [Full artistic statement]

Thematics

Inspiration

Methode

Conclusion